Witch Doctor Active And Pasive Skills

January 20, 2011


Witch Doctors have many skills they can choose from to build their character. Depending on your level you may select up to 7 active skills and 3 passive skills. Active skills also allow for runestones to change how these abilities work. We will talk more about runestones on the runestone page.

Witch Doctor Active Skills

Active Skills
Poison Dart.png Poison Dart Requires Level 1 Costs 176 Mana

Shoot a deadly poison dart that deals 46 - 67 Poison damage and an additional 57 Poison damage over 2 seconds.

Plague of Toads.png Plague of Toads Requires Level 2 Costs 211 Mana

Release a handful of toads that deal 71 - 99 Poison damage to enemies they come in contact with.

Summon Zombie Dogs.png Summon Zombie Dogs Requires Level 2 Costs 176 Mana Cooldown: 60 seconds

Summon 3 zombie dogs from the depths to fight by your side.

Grasp of the Dead.png Grasp of the Dead Requires Level 3 Costs 53 Mana Cooldown: 8 seconds

Hands reach out from the ground slowing enemy movement by 50% and dealing 21 physical damage per second for 8 seconds.

Haunt.png Haunt Requires Level 4 Costs 106 Mana

Haunt an enemy with a spirit dealing 355 Arcane damage over 17 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.

Zombie Charger.png Zombie Charger Requires Level 5 Costs 229 Mana

Call forth a reckless, suicidal zombie that deals 71 - 99 Poison damage to all enemies in its way.

Hex.png Hex Requires Level 6 Costs 176 Mana Cooldown: 10 seconds

Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 20% additional damage.

Corpse Spiders.png Corpse Spiders Requires Level 7 Costs 282 Mana

Summon 4 spiders to attack nearby enemies for 7 - 21 physical damage.

Horrify.png Horrify Requires Level 8   Cooldown: 20 seconds

Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fear for 5 seconds.

Firebats.png Firebats Requires Level 9 Costs 352 Mana per second

A swarm of fiery bats burn enemies in front of you for 57 - 85 Fire damage per second.

Firebomb.png Firebomb Requires Level 11 Costs 264 Mana

Lob an explosive skull that deals 64 - 78 Fire damage to all enemies within 8 yards.

Spirit Walk.png Spirit Walk Requires Level 12 Costs 176 Mana Cooldown: 15 seconds

Enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered.

Soul Harvest.png Soul Harvest Requires Level 14   Cooldown: 15 seconds

Feed on the life force of up to 5 nearby enemies within 15 yards. Gain 126 Attack for each affected enemy. This effect lasts 30 seconds.

Sacrifice.png Sacrifice Requires Level 16  

All of your zombie dogs explode, each dealing 107 - 178 physical damage to all enemies within 12 yards.

Gargantuan.png Gargantuan Requires Level 18 Costs 528 Mana Cooldown: 120 seconds

Summon a large zombie follower to fight for you. The Gargantuan swings for 18 - 25 physical damage with every swing.

Locust Swarm.png Locust Swarm Requires Level 19 Costs 352 Mana

Summon a plague of locusts to assault enemies, dealing 25 Poison damage per second for 3 seconds. The locusts will jump to additional nearby targets.

Spirit Barrage.png Spirit Barrage Requires Level 21 Costs 141 Mana

Bombard a target with a spirit bolt that deals 36 - 71 physical damage.

Acid Cloud.png Acid Cloud Requires Level 22 Costs 528 Mana

Acid falls down dealing an initial 57 - 78 Poison damage followed by 14 Poison damage per second to enemies who remain in the area.

Mass Confusion.png Mass Confusion Requires Level 24   Cooldown: 60 seconds

Incite paranoia in enemies, causing some to fight for you for 8 seconds.

Big Bad Voodoo.png Big Bad Voodoo Requires Level 25   Cooldown: 120 seconds

Summon a fetish to begin a ritual dance that increases the attack, casting and movement speeds of all allies in the area by 15% for 20 seconds.

Wall of Zombies.png Wall of Zombies Requires Level 27 Costs 352 Mana

A line of zombies emerge from the ground, attacking nearby enemies for 21 - 36 physical damage per second for 5 seconds.

Fetish Army.png Fetish Army Requires Level 29   Cooldown: 120 seconds

Summon an army of Fetish creatures to fight by your side for 20 seconds. Dagger-wielding fetishes attack for 14 - 25 physical damage.

Witch Doctor Passive Skills

Passive Skills
Circle of Life.png Circle of Life Requires Level 10

Gain 10% of your maximum Mana whenever you are healed by a health globe.

Vermin.png Vermin Requires Level 10

Your Plague of Toads, Corpse Spiders and Firebats abilities do 20% more damage.

Spiritual Attunement.png Spiritual Attunement Requires Level 13

Maximum Mana is increased by 20%. Regenerate 2% of your maximum Mana per second.

Mana is the fuel you use to cast offensive and defensive skills.

Gruesome Feast.png Gruesome Feast Requires Level 15

Gain 10% Attack for 10 seconds whenever you are healed by a health globe. This effect can stack up to 5 times.

Blood Ritual.png Blood Ritual Requires Level 17

50% of Mana costs are paid with Life. In addition, you regenerate 2% of your maximum Life per second.

Zombie Handler.png Zombie Handler Requires Level 19

You can have 4 Zombie Dogs out at once. The health of your Zombie Dogs and Gargantuan is increased by 60%.

Pierce the Veil.png Pierce the Veil Requires Level 20

All of your damage is increased by 20% but your Mana costs are increased by 30%.

Rush of Essence.png Rush of Essence Requires Level 23

Spirit spells return 200% of their Mana cost over 10 seconds.

Vision Quest.png Vision Quest Requires Level 25

Anytime you have 4 or more skills on cooldown your mana regeneration is increased by 300%.

Fierce Loyalty.png Fierce Loyalty Requires Level 26

All your pets gain 100% of the benefit of your thorns items.

Death Trance.png Death Trance Requires Level 28

Reduce damage by 20% whenever you are below 50% of your maximum Life.

Tribal Rites.png Tribal Rites Requires Level 30

The cooldowns of your Fetish Army, Big Bad Voodoo and Hex abilities are reduced by 25%.